//	Copyright 1992  Thomas A. Dilligan
//		All Rights Reserved
//
// For best results, set tabstop=4

#import "SimpleShape.h"

@implementation SimpleShape:N3DShape
- renderSelf:(RtToken)context
{
	RiSphere(2,0,2,360,RI_NULL);
	RiScale(0.4, 0.4, 0.4);
	RiGeometry("teapot", RI_NULL);
	return self;
}

- resetShaders
{
	surfaceShader=NULL;
	displacementShader=NULL;
	lightShader=NULL;
	imagerShader=NULL;	
	volumeShader=NULL;
	transformationShader=NULL;
	return self=NULL;
}
@end
  
